[Mono-dev] [PATCH] ParallelFx initial code drop

Jérémie Laval jeremie.laval at gmail.com
Tue Jul 28 09:38:53 EDT 2009


Hello,

So, just to make everything clear beforehand, the whole ParallelFx patch
only add new classes and so, apart from the build system, no legacy files is
touched.

At first, the process I was thinking of about the whole patch is that people
interested to review would apply it directly to a clean local tree, be able
to build it as a whole, run the unit tests on their box see if they pass and
then check more in depth what part they are interested in and comment on
that (maybe via a reviewboard-like application to avoid polluting the list
?).

Miguel seems to have the same idea as me apart that I commit the new types
directly instead of providing a patch.

What I'm afraid with Rodrigo proposal after thinking a bit is that it's
going to be messy tracking down each small patch comments thread, will
probably take months if it's a global review and sometimes hard to do
because a patch may depends on another (again, my feeling on the matter).

About the source place, I was advised to let the 4.0 files in System.Core
and just make corlib.dll.sources link to them. Does everybody agree ? (there
is concern about the troublesome work that will be needed with Subversion if
the files have to be moved back to corlib folder afterwards).

Well, in the end, I'm a bit confused on how exactly do this.

--
Jérémie Laval
jeremie.laval at gmail.com
http://garuma.wordpress.com


2009/7/28 Miguel de Icaza <miguel at novell.com>

> Hello Jérémie,
>
>    I would like to complement the other posts on this thread.
>
>    In general, if we only have new classes that are being added and do
> not touch other parts of the code, we should be OK in just checking in
> the files into SVN.
>
>    It would be ideal though if you could actually place the files in
> the real assembly in your local system (mscorlib.dll) and make sure that
> the result builds, this would at least guarantee that you do not depend
> on things like LINQ.
>
>
>
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