[Mono-dev] simd: more accelerated classes
crashfourit
crashfourit at gmail.com
Tue Jan 13 15:09:38 EST 2009
The general idea is to accelerate Microsoft.Xna.Framework math classes
Vector4, Matrix4, Quaternion directly, since these classes are well defined
to have direct access to member variables instead of use of properties.
Rodrigo Kumpera wrote:
>
> It would require changing the JIT to support rewriting field operations if
> they belong
> to simd types.
>
> Anyway, I fail to see a compelling use case for such change. Been able to
> pass one of it's
> elements by reference is not one of them, as this would cripple the
> generated code in ways that
> would take away most of the advantages of Mono.Simd.
>
>
> On Tue, Jan 13, 2009 at 4:54 PM, crashfourit <crashfourit at gmail.com>
> wrote:
>
>>
>> I was wondering what it would take to use simd to acclerate this
>>
>> Vector4f {
>> public float X;
>> public float Y;
>> public float Z;
>> public float W;
>> //.......
>> }
>>
>> instead of this
>> Vector4f {
>> internal float x;
>> internal float y;
>> internal float z;
>> internal float w;
>>
>> public float X {get {return x;} set {x = value;}}
>> public float Y {get {return y;} set {y = value;}}
>> public float Z {get {return z;} set {z = value;}}
>> public float W {get {return w;} set {w = value;}}
>> //.......
>> }
>> Any sugestions?
>> --
>> View this message in context:
>> http://www.nabble.com/simd%3A-more-accelerated-classes-tp21442105p21442105.html
>> Sent from the Mono - Dev mailing list archive at Nabble.com.
>>
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>
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