[Mono-dev] System.Reflection.Assembly::Load Performance?

Rodrigo Kumpera kumpera at gmail.com
Wed Dec 9 09:38:11 EST 2009


On Wed, Dec 9, 2009 at 12:00 PM, Babbage Linden <babbage at lindenlab.com>wrote:

>
> The code I'm using for loading is:
>
> public Script(string class_name, byte[] class_data,
>                       ref long event_handlers)
> {
>             Init();
>             Assembly assembly = Assembly.Load(class_data);
>             foreach (Type NewType in assembly.GetTypes())
>             {
>                 if (NewType.IsSubclassOf(typeof(UserScript)))
>                 {
>                     UserScript userScript =
>                         (UserScript)assembly.CreateInstance(
>                             NewType.ToString());
>
>                     SetUser(userScript, ref event_handlers);
>                     return;
>                 }
>             }
> }
>
>
This loop will consume a lot of resources as the runtime have to decode and
load all types in the assembly before returning it.
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