[Mono-dev] Debugging native applications

jonas echterhoff jonas at unity3d.com
Thu Apr 30 11:34:25 EDT 2009

Now that I have the mono debugger on OS X in a state, where we can  
start trying to use it for something, I'm wondering how we would go  
along with integrating it with Unity. Apparently there should be some  
support in mdb for debugging native applications. So far all I've been  
able to do is run a native application with the debugger attached,  
without setting any breakpoints or anything. So, I'm wondering, what  
is the status of this right now?

And then, what changes would be needed to fully debug mono code  
executed from native applications using mdb? I guess that the mono dll  
runtime would have to be modified to add the debugger hooks normally  
enabled using the --inside-mdb option to the mono executable. Or is  
that already possible?

What else needs to be done?


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