[Mono-dev] [PATCH] OS X debugger
jonas echterhoff
jonas at unity3d.com
Wed Apr 29 03:34:53 EDT 2009
Here is an updated version of my mono debugger patch.
This is much more functional then the previously submitted patch, now
working properly with multi-threaded apps.
Getting the threading to work as expected was a bit difficult, because
the way ptrace works (or doesn't work) on OS X is that it will always
trace a complete process, stopping all threads when one of them
signals, and resuming all of them when one resumes. The other issue is
that ptrace won't send any events when new threads are created or old
ones are terminated. I have tried to mask these differences as good as
possible, so the changes to the non-darwin specific files are minimal.
The wait function will detect which thread has signalled, and return a
reference to it. Since Mach doesn't seem to have global pids for
threads (light-weight-processes), I construct that reference (referred
to as "pid" in the C# code) from the actual process pid, and an index
for the thread in the high bits.
Since new threads aren't automatically detected, some changes to
ThreadManager.cs were necessary to look for new threads, and to check
if any threads have exited.
I added a function to query for functionality from the backend to
enable this changes - so the linux version should still work from the
same source.
It is necessary to code sign mono for this to work. See my previous
post for information
Some known issues (probably many more unknown ones):
-The debugger will not follow forks on OS X.
-For some reason, when jiting some code which has breakpoints in it,
the debugger gives an error message like:
Can't insert breakpoint 3 at 0x004de0bf: Already have breakpoint 3 at
address 0x004de0bf.
This is because the MONO_DEBUGGER_EVENT_JIT_BREAKPOINT gets sent
twice, once at mono-debug-debugger.c:209 and once at mono-debug-
debugger.c:222. If Martin or anyone has an idea why that is, let me
know. This doesn't cause any troubles, I just want to figure out what
is wrong and causing the error message.
-Sometimes interrupting using ^C while a thread is in Thread.Sleep, it
will not wake up again after resuming. It seems that the thread is
executing some code (registers and frame change each time I
interrupt), but it will never leave the Sleep function.
Some things I didn't test (because I didn't find out how they are
supposed to work):
-Watchpoints
-Debugging Native applications
More information on these would be appreciated.
jonas
Diff files for mono and debugger repositories:
http://files.unity3d.com/jonas/mono.diff
http://files.unity3d.com/jonas/debugger.diff
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