[Mono-dev] [PATCH] Implement support for compiled regular expressions in profile 1.x
Rodrigo Kumpera
kumpera at gmail.com
Tue Apr 7 15:09:18 EDT 2009
2009/4/7 Aras Pranckevicius <aras at unity3d.com>
> > The sizes of the mscorlib assemblies are as follows:
> > 1.0 2.0M
> > 2.0 2.5M
> > Silverlight 2.1M
>
> Assembly sizes is one thing (we don't care about those that much on
> iPhone).
>
> Right now with 1.0 profile on the iPhone we have to do some very heavy
> stripping to go below 10 MB (that's in total, i.e. Mono + AOT'ed
> assemblies + Unity engine + PhysX + ... + actual game data). But Mono
> is a large part of that.
Can you give us a breakdown of the size of the many files produced by mono?
Like sizes of the runtime, assemblies after linking/stripping and AOT'd
binaries.
There are a lot of optimizations that can be done to reduce footprint like
embedding
assemblies content in the AOT'd image in a compact form and improving the
ARM code
generator.
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