[Mono-dev] Building my own binaries

Andreas Färber andreas.faerber at web.de
Tue Jun 10 02:47:19 EDT 2008

Am 09.06.2008 um 23:05 schrieb Geoff Norton:

> Ockert,
> On Mon, 2008-06-09 at 14:00 -0700, Ockert wrote:
>> I have an application that needs to run on Mac OSX that will be
>> deployed to thousands of Macs in schools. The application is a .Net
>> application and I would love to run it under Mono. I have to make a
>> decision on whether Mono is suitable and stable enough within two
>> weeks. The current released version of the Mono does not meet the
>> minimum criteria. (The textbox does not accept keyboard input on a  
>> PPC
>> Mac) I have logged bugs which I have been told is fixed but not
>> implemented in the current binaries. I have search the forums for
>> hours, I have asked for help to configure a build environment where I
>> can build my own binaries on the latest codebase but have not  
>> received
>> any response in 5 days. If I cannot get a way to test the fixed bugs
>> within the next week, I will have to find another way to deploy my
>> application on the Mac. I would really appreciate some help on this!
> Building your own mono for the mac is slightly involved.  For
> development / testing I would suggest bootstrapping from macports (to
> get glib and friends), then you should be able to compile mono from  
> without too much fuss.  GDI+ however requires a little more  
> fiddling, as
> you need to have X11 installed and set some additional environment
> variables to have everything detected.

I'd consider that an overstatement! No MacPorts is needed for  
bootstrapping Mono, just use the Mono.framework you've already  
installed; you may need to set ACLOCAL_FLAGS and PKG_CONFIG_PATH  
appropriately, search lists.ximian.com for it (try my name, and I  
believe the instructions were from Robert Jordan).


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