[Mono-dev] GC stop world stopping audio threads

Joachim Ante joe at unity3d.com
Wed Jun 4 08:41:03 EDT 2008


When the GC is under stress because a lot of managed allocations  
happen we get sound stuttering.
It seems very likely that the GC is doing that when it calls Stop  
World on all other threads.
Is there any way to make the Garbage collector only stop threads  
which are registered using mono_thread_attach?

Best regards,
Joachim Ante

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