[Mono-dev] Marshalling (Segmentation fault)
Abir Bhattacharya
abirb at 2pirad.com
Thu Oct 11 06:31:29 EDT 2007
Hi All,
I have a 'C' structure which needs to be marshalled in MONO.
The 'C' struct is something like :
struct fgrab {
int bufferlength;
unsigned char *buffer[1000];
} typedef fgrab_struct;
In the Mono side I have the following code :
Class A
{
[StructLayout(LayoutKind.Sequential,CharSet=CharSet.Unicode)]
Struct ImgStruct
{
Public uint bufflen;
IntPtr imgbuff;
}
[DllImport ("lib.so")]
Private static extern ImgStruct gbuffergrab(); // gbuffergrab is the 'C'
method which returns type struct
Public void A()
{
ImgStruct I;
I=gbuffergrab(); // ERROR
}
}
The code does not have compilation issues but while execution it gives
"Segmentation Fault " and exits abnormally ..
Any help is appreciated.
Thanks
Abir
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.ximian.com/pipermail/mono-devel-list/attachments/20071011/d8b72c0c/attachment.html
More information about the Mono-devel-list
mailing list