[Mono-dev] Debugger on Windows

pablosantosluac pablosantosluac at terra.es
Thu May 10 11:38:53 EDT 2007

Ok, then I misunderstood a message I receive this morning telling something 
about the debugger being unable to handle a simple app...

----- Original Message ----- 
From: ""Andrés G. Aragoneses [ knocte ]"" <knocte at gmail.com>
To: <mono-devel-list at lists.ximian.com>
Sent: Thursday, May 10, 2007 5:28 PM
Subject: Re: [Mono-dev] Debugger on Windows

pablosantosluac escribió:
> Hi folks,
> Well, IMHO what we all DO need is a decent debugger on Linux. If I just 
> had
> a debugger I would start developing with MonoDevelop today on Linux, and I
> guess most people would do the same.... Then we would be all day testing
> MonoDevelop, the compiler, the debugger and so on and so on... And this IS
> GOOD for Mono, much better than having some sort of replacement on 
> Windows.
> By the way porting an app to Linux will take some effort, ok, but what 
> Mono
> gives is a real opportunity to do it and still develop with C#, the
> framework and so on... which is great! C# and the entire framework is IMHO
> the best development platform ever... let's have it on Linux with the only
> big piece is missing... a debugger!!
> I agree having it on Windows would help, but please... first on Linux!

AFAIK the Debugger is ready on Linux. What is lacking is updating the
Debugger Addin for MonoDevelop, which is the target of a SoC2007 project

Then, I agree that having the debugger on Windows would be important,
thus not having to drop the Debugger Addin for an hypothetic MD
installer for Windows.


Andrés [ knocte ]


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