[Mono-dev] Debugger on Windows

pablosantosluac pablosantosluac at terra.es
Thu May 10 11:38:53 EDT 2007


Ok, then I misunderstood a message I receive this morning telling something 
about the debugger being unable to handle a simple app...


----- Original Message ----- 
From: ""Andrés G. Aragoneses [ knocte ]"" <knocte at gmail.com>
To: <mono-devel-list at lists.ximian.com>
Sent: Thursday, May 10, 2007 5:28 PM
Subject: Re: [Mono-dev] Debugger on Windows


pablosantosluac escribió:
> Hi folks,
>
> Well, IMHO what we all DO need is a decent debugger on Linux. If I just 
> had
> a debugger I would start developing with MonoDevelop today on Linux, and I
> guess most people would do the same.... Then we would be all day testing
> MonoDevelop, the compiler, the debugger and so on and so on... And this IS
> GOOD for Mono, much better than having some sort of replacement on 
> Windows.
>
> By the way porting an app to Linux will take some effort, ok, but what 
> Mono
> gives is a real opportunity to do it and still develop with C#, the
> framework and so on... which is great! C# and the entire framework is IMHO
> the best development platform ever... let's have it on Linux with the only
> big piece is missing... a debugger!!
>
> I agree having it on Windows would help, but please... first on Linux!
>


AFAIK the Debugger is ready on Linux. What is lacking is updating the
Debugger Addin for MonoDevelop, which is the target of a SoC2007 project
IIRC.

Then, I agree that having the debugger on Windows would be important,
thus not having to drop the Debugger Addin for an hypothetic MD
installer for Windows.

Regards,

Andrés [ knocte ]

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