[Mono-dev] completionPortThreads in threadpool.c not used?
jhurliman at wsu.edu
Sat Mar 31 23:04:19 EDT 2007
I'm writing a UDP client that attempts to detect when there are no more
available threads in the ThreadPool for doing packet processing with
Begin/EndReceiveFrom(), and I noticed in
that the completionPortThread argument is always set to zero or not used
in all of the static ThreadPool members. Does Mono handle things
differently, and how can I find out if there are available threads to
process additional packets? I was going to ask about the status of
ThreadPool.SetMaxThreads but it may not be relevant if Mono is not using
the completionPortThread argument.
libsecondlife Developer (http://www.libsecondlife.org/)
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