[Mono-dev] completionPortThreads in threadpool.c not used?

John Hurliman jhurliman at wsu.edu
Sat Mar 31 23:04:19 EDT 2007

I'm writing a UDP client that attempts to detect when there are no more 
available threads in the ThreadPool for doing packet processing with 
Begin/EndReceiveFrom(), and I noticed in 
that the completionPortThread argument is always set to zero or not used 
in all of the static ThreadPool members. Does Mono handle things 
differently, and how can I find out if there are available threads to 
process additional packets? I was going to ask about the status of 
ThreadPool.SetMaxThreads but it may not be relevant if Mono is not using 
the completionPortThread argument.

John Hurliman
libsecondlife Developer (http://www.libsecondlife.org/)

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