[Mono-dev] Need help tracking this bug...
Joe Shaw
joe at ximian.com
Fri Mar 30 20:51:04 EDT 2007
Hi,
On 3/30/07, Alan McGovern <alan.mcgovern at gmail.com> wrote:
> That leaves me with the question of how the hell a SocketAsyncResult is 10
> megs in size!
It's not the SocketAsyncResult itself that's 10 megs in size, it's the
object array that holds them that is 10 megs in size.
> I'm going to do a bit of profiling to count how many socket BeginXXX calls
> are made from my own code as compared to the EndXXX calls to see how they
> match up.
I think this is a good idea, and if that doesn't work out, I would use
Mono's tracing facility to see how often the methods I mentioned in my
last email were being called and in what order. And if that doesn't
work, instrument the class libs themselves.
> I can verify that the exact same code running under Mono 1.2 and earlier
> does *not* exhibit the same behavior, everything works fine. I only came
> across this bug after updating my mono installation to 1.2.3. This is why i
> think it's a mono bug, however i can't reproduce the problem in the form of
> an NUnit test.
It's probably in the sockets code, so take a diff of
System.Net.Sockets.Socket between 1.2 and 1.2.3 and see what, if
anything changed. If you can narrow it down to a specific change
between the releases, that will hopefully make it easier to write a
test case.
Joe
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