[Mono-dev] Porting runtime - where to start?

Miguel de Icaza miguel at novell.com
Fri Mar 30 16:42:58 EDT 2007


> I'm trying to port the mono runtime to a device called a Wii.
> Although it has a PowerPC based CPU, I think getting it running with
> the interpreter first would be the best approach rather than
> attempting to patch up the existing PowerPC JIT, but I can not seem to
> find any documentation that would describe how to begin fixing up the
> build system so that I can compile it with the Wii's build tools
> (which are not gcc based). 
> Any ideas on where to start?

I strongly suggest that you go directly to the JIT.

Because the difficulty in porting Mono to the Wii will be the OS, not
the CPU.


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