[Mono-dev] Need help tracking this bug...
alan.mcgovern at gmail.com
Thu Mar 29 21:52:17 EDT 2007
I ran it again, and came up with this (startling ;) ) figures for
1) type=System.Runtime.Remoti...ing.MonoMethodMessage 4185 1024.1M 256603.6
What the hell? 1 gig of allocations from a System.Timers.Timer? Whats going
type=System.MonoType 2826 542.8M 201403.8 0.6
Half a gigabyte of System.MonoType's? What causes these to be allocated, and
what can i do to stop this?
On 3/30/07, Alan McGovern <alan.mcgovern at gmail.com> wrote:
> I finally managed to get heap-buddy working on my mac, it took a while,
> but i got there ;) After testing monotorrent for a while with the debugger
> enabled, nothing happened. Then i realised i wasn't using mono 1.2.3. A
> few minutes later i fired up monotorrent using mono 1.2.3 and within
> seconds had runaway memory usage. Here's the stats, maybe they'll make sense
> to someone, or fire alarm bells for someone else:
> I attached the seperate HeapBuddy reports to the email.
> On 3/29/07, Joe Shaw <joe at ximian.com> wrote:
> > Hi Alan,
> > On 3/29/07, Alan McGovern < alan.mcgovern at gmail.com> wrote:
> > > So, the thing is i can't track down what's causing the memory usage in
> > > monotorrent. I have no idea how to even start. I've tried using the
> > built in
> > > profilers, but they require a graceful exit before they output their
> > data,
> > > and unfortunately i can't get them a graceful exit ;)
> > I would use the two external memory profilers for this: heap-buddy and
> > heap-shot. Both are available from Mono SVN and straightforward to
> > build and use.
> > heap-buddy is a summarizing profiler. It collects allocation
> > statistics while the program is running and writes out the aggregate
> > info to a file which you analyze with a command-line tool after it's
> > finished running. It is robust against your app exiting ungracefully.
> > :)
> > The tool has 4 basic modes: summary, history, types and backtraces.
> > Summary gives you high-level info: how many objects/bytes were
> > allocated, the final size of the heap, the number of GCs, etc.
> > History gives you a timeline of each heap resize and GC, telling you
> > the sizes of the heap, the number of objects and their size, and how
> > it changed over time. You can see, for instance, that if your heap
> > resizes 5 times in a row without a GC all within 2 seconds that you
> > have a run away allocation pattern. :)
> > Types will show you all the value types that have been created, how
> > many total instances, the total bytes, the average size of one
> > instance, and the average age (ie, the number of GCs) it lived for.
> > If you're dealing with runaway memory, this will tell you what it is.
> > The average age is good for finding memory leaks.
> > Backtraces is like types, except it's more granular. It shows you the
> > same info as types, but it breaks the types up by the call trace that
> > allocated them. This is good when you're trying to find out what is
> > allocating all those damn strings. :)
> > The other tool is heap-shot, which is a snapshotting profiler. When
> > you use it, you send SIGPROF to your running process which causes a
> > file to be written out with all the information about allocations at
> > that point. Afterward you can use the GUI to see where all the memory
> > has gone.
> > The basic display mode shows you all the types, along with the number
> > of instances and the number of bytes these use. This is pretty
> > similar to heap-buddy's types mode, except that it shows you the info
> > for a snapshot in time, rather than the aggregate over the whole run
> > of the program.
> > The beauty of this tool is in the "Reverse references" mode, which
> > tells you what objects hold references to a given type. So, if you
> > reverse the references for "string", you might see that 100 instances
> > of "string" are being referenced by 50 instances of
> > System.IO.FileInfo, and are using 2k of memory. As you drill down,
> > you might see reference leaks (like those damned static ArrayLists and
> > Hashtables) that continually grow without bound. These two tools
> > (especially heap-shot) have helped us reduce memory usage in Beagle
> > tremendously.
> > I've blogged about both tools in the past (mostly heap-buddy). You
> > can search for them on http://joeshaw.org. Lluis wrote heap-shot and
> > has blogged about it as well.
> > Good luck,
> > Joe
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