[Mono-dev] Porting to OpenMoko
R. Tyler Ballance
tyler at bleepconsulting.com
Tue Jul 10 17:18:33 EDT 2007
On Jul 10, 2007, at 12:39 PM, Miguel de Icaza wrote:
> Hello,
>
> I am also considering getting an OpenMoko phone (personal) and
> getting a couple for developers in the Novell team one as well.
Sounds great! Are you thinking it'll be worth chipping out for the
advanced set with the debug board as well for Mono/Moonlight
development? Or might the ability to hack on the single (Neo Basic)
phone be enough? Just curious, they had me at "black carrying case"
> What some folks have been saying is that they want to port
> Moonlight/Silverlight to it, and implement all kinds of gratuitous
> animations on it.
I wouldn't imagine this to be hard since OpenMoko (at least now)
ships with a full libX11, along with plenty of other graphic
libraries that make it seem like the most difficult aspect of the
port would be getting the hosting of the Moonlight widgets working.
That said, I guess we'll know Silverlight/Moonlight has "made it"
when I can punch the monkey, on my phone :)
Regardless, please share your experiences with the getting the phone
if you can, I'm definitely interested in hearing how the process goes
as I'll probably be ordering early next week.
Cliff, have you successfully gotten OpenMoko up and running in QEMU
just yet? I'm starting by tinkering with qemu-arm to see just how
much of the Mono/Arm codebase will build and working back from there.
Cheers
R. Tyler Ballance: Custom Mac and Linux Development at bleep. consulting
contact: tyler at bleepconsulting.com | jabber: tyler at jabber.geekisp.com
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