[Mono-dev] Remoting and thread pool limits
Robert Jordan
robertj at gmx.net
Sat Dec 15 10:12:54 EST 2007
Hi,
pablosantosluac wrote:
> Hi,
>
> I've found the following difference working with .NET and Mono remoting. In
> .NET when the remoting ThreadPool reaches the pool's maximum (25 threads per
> process), it is able to continue creating new threads. In fact, you can end
> up having a remoting server with hundreds of threads.
>
> In mono the behaviour is different. Once the limit is reached it starts
> refusing connections.
This is unrelated to mono's remoting thread pool. You have probably
ran your tests on Windows, where mono indeed fails with a GC failure
when too many threads are created because the GC has a hard coded
max thread count limit.
On Linux (x86_64, Mono 1.2.6) I can finish the tests:
Linux Mono client -> Linux Mono server (same machine)
poseidon [~/foo] $ mono client/bin/Debug/client.exe
tcp://localhost:8084/remote
1 - Time 1206 ms
5 - Time 2045 ms
10 - Time 3575 ms
20 - Time 8174 ms
40 - Time 12055 ms
50 - Time 8185 ms
200 - Time 46150 ms
MS.NET client -> Linux Mono server (different machines)
troll:/cygdrive/u/foo/client/bin/Debug $ ./client.exe
tcp://poseidon:8084/remote
1 - Time 1297 ms
5 - Time 2000 ms
10 - Time 3515 ms
20 - Time 6016 ms
40 - Time 11031 ms
50 - Time 6016 ms
200 - Time 94375 ms
The numbers don't look very well, though. I promise to look at
this when you file a bug report so that it doesn't get
overlooked.
Robert
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