[Mono-dev] Porting runtime - where to start?

Paolo Molaro lupus at ximian.com
Mon Apr 2 06:28:16 EDT 2007


On 03/30/07 virgile.bello at free.fr wrote:
> Just to let you know since I did something very similiar for XBOX360 :
> Even if I was able to make glib and then mono compile on XBOX360 (it was a bit
> painful but doable) and it generated valid code to execute at runtime,
> nevertheless memory protection against execution of user allocated area totally
> prevented me to continue (you can check the blog post I did about that on
> http://dev.kalimdor.org/entropia/).

Was anyone able to determine if the old XBOX (x86) emulator or the xbox
360 CLR runtime do any jitting? It would be very surprising if they
didn't do it and if they did, the European Commission is very likely
interested in how they do it (hint, hint:-).

In the blob you talk about the xbox 360 changes and about a mono
debugger. Can you tell us more about that? Are you able to contribute
those changes for inclusion in mono?
Thanks!

lupus

-- 
-----------------------------------------------------------------
lupus at debian.org                                     debian/rules
lupus at ximian.com                             Monkeys do it better



More information about the Mono-devel-list mailing list