[Mono-dev] Porting runtime - where to start?
Paolo Molaro
lupus at ximian.com
Mon Apr 2 06:12:12 EDT 2007
On 03/31/07 virgile.bello at free.fr wrote:
> The problem of AOT is that it only generates .so (or .dll on Win32 platform I
> guess). Nevertheless, XBOX executable format, .xex, has to go through their
> special compilator. So, no other way that I know than getting C++ code to
> compile.
Don't they provide some tool to create an executable from assembly code?
If that is possible you could tweak the code to use that.
Or, if the file format is documented or easy to understand, you could
change the binary writer AOT code to emit it directly.
lupus
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