[Mono-dev] Mono/C# pointer for using Gdk/Pixbuf
Mark E Mason
mark.e.mason at broadcom.com
Fri Nov 10 13:23:42 EST 2006
Hello,
Thanks Cody - that got me unblocked.
Cheers,
Mark
> -----Original Message-----
> From: Cody Russell [mailto:bratsche at gnome.org]
> Sent: Thursday, November 09, 2006 10:19 PM
> To: Mark E Mason
> Cc: mono-devel-list at lists.ximian.com
> Subject: Re: [Mono-dev] Mono/C# pointer for using Gdk/Pixbuf
>
> On Thu, 2006-11-09 at 18:10 -0800, Mark E Mason wrote:
> > Hello all,
> >
> > I'm looking for a pointer for doing low-level drawing in a Mono/C#
> > application developed under MonoDevelop. Basically, all I
> need to do is
> > allocate a pixel buffer, manually set specific pixels to specific
> > colors, and have it drawn correctly in whatever widget it's
> attached to.
> > [Basically I'm taking the results of numerical functions, and
> > representing them as colors in a pixmap].
> >
> > I've been looking at using a Pixbuf (or was it Pixmap) and
> a DrawingArea
> > widget, but getting a handle on where to start has been
> difficult (ie.
> > How to blit the pixmap into the DrawingArea after an expose
> event, etc).
> > I looked at Cairo briefly, but even the docs at go-mono says it's
> > overkill for what I'm doing.
> >
> > Any pointers or advice greatly appreciated.
>
> I think you want to start with something like this:
>
> class MyDrawingArea : Gtk.DrawingArea
> {
> Gdk.Pixbuf mypixbuf;
>
> void OnExposed (object o, ExposeEventArgs args)
> {
> mypixbuf.RenderToDrawable (this.GdkWindow, Style.WhiteGC,
> 0, 0, x, y, w, h,
> RgbDither.None, 0, 0);
> }
> }
>
> Look up Gdk.Pixbuf on http://www.go-mono.com/docs/ and read about its
> member RenderToDrawable for more details.
>
> / Cody
>
>
>
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