[Mono-dev] C# unsafe code performance
Rusmin Susanto
rusminsusanto at yahoo.com
Tue Jun 20 03:54:49 EDT 2006
Hello.
I know that unsafe code (especially pointer arithmetic feature) can improve performance. If I have arrays
double[] a1 = new double[100];
double[] a2 = new double[100];
double[] a3 = new double[100];
double[] a4 = new double[100];
double[] a5 = new double[100];
and do the following:
fixed(double *d1 = a1)
fixed(double *d2 = a2)
fixed(double *d3 = a3)
fixed(double *d4 = a4)
fixed(double *d5 = a5)
for(int i = 0; i < 100; i++)
*(d1 + i) = *(d2 + i) + *(d3 + i) + *(d4 + i) +*(d5 + i);
we will get a significant performance gain compared to normal array access using []
However, the performance is still nowhere near gcc. C# + unsafe is a lot slower (around 60-70% slower) than gcc. The gcc code looks like this:
for(int i = 0; i < 100; i++)
*(d1 + i) = *(d2 + i) + *(d3 + i) + *(d4 + i) +*(d5 + i);
where d1, d2, etc. are arrays of double.
I execute each code (the C# version and gcc version) 500,000 times and measure the execution time. gcc just beats C# by miles.
My question is:
Is there any way we can make the C# performance closer to gcc (eg. 5-10% slower)?
Thanks for your response.
Rusmin
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