[Mono-dev] Interop Callback Segmentation fault

Ivan N. Zlatev contact at i-nz.net
Wed Jul 12 03:58:28 EDT 2006


I forgot to mention that when loaded in MDB the code doesn't segfault
(the banshee media engine (plugin) that is). Very odd.

On 7/12/06, Ivan N. Zlatev <contact at i-nz.net> wrote:
> It is a bug in mono indeed. I made a self-contained test and it worked
> perfectly. Then I thought that it may be due to the fact Banshee loads
> plugins/media engines dynamically (it is a xine backend for Banshee
> what I am doing) and reproduced the way of loading the assembly and
> executing the code, but again it worked. So at the moment I can tell
> it only SEGFAULTs in Banshee, but still the code I use for the test
> case and the banshee plugin is even the same assembly (I have the xine
> library in xine-sharp.dll). Could I file a bug with the Banshee plugin
> source code or? :s
>



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