[Mono-dev] bug with loading a bitmap from an embedded resource?
Jonathan Resnick
jresnick at gmail.com
Wed Jan 25 15:27:21 EST 2006
Hi,
I'm new to this list. I'm trying to port a .NET application to Mono. It
seems that when I try to load a bitmap from an embedded resource, subsequent
operations on that bitmap throw exceptions. For example, assuming I have an
embedded resource called TestBitmap.bmp:
using System.Drawing:
....
Bitmap bitmap = new Bitmap( this.GetType(), "TestBitmap.bmp");
bitmap.MakeTransparent(Color.Red); // throws OutOfMemoryException
or
Bitmap bitmap = new Bitmap( this.GetType(), "TestBitmap.bmp");
bitmap.Save("c:\test.bmp"); // throws System.Exception: Unknown Error
Has anyone encountered this? I'm running on WinXP.
Thanks,
Jonathan
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