[Mono-devel-list] Limit Garbage Collection

Cedric Le Dressay cledressay at hotmail.com
Tue Jul 19 06:22:49 EDT 2005

Dear all,

Please accept my apologies if a similar question has been asked, I have not 
been able to find a question to it.

.Net is an incredible step in the interroperability of languages. Nearly all 
software developpements can use garbage collection. Unfortunately, some 
others cannot like game developpement. Typically, a game cannot be 
reasonnably freezed more than 20 ms (50 frames per second). Sometimes 
requirements are even higher.

Is there a way with mono to disable garbage collection and use the old 
desalloc model?
Is there a way to "cheat" and instead of really desollocating an objet of a 
particuliar type to put it in a garbage list. This garbage list will be used 
for the next allocation of the same type...

What are your thoughts?

Thanks for your time,


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