[Mono-devel-list] Limit Garbage Collection
Cedric Le Dressay
cledressay at hotmail.com
Tue Jul 19 06:22:49 EDT 2005
Dear all,
Please accept my apologies if a similar question has been asked, I have not
been able to find a question to it.
.Net is an incredible step in the interroperability of languages. Nearly all
software developpements can use garbage collection. Unfortunately, some
others cannot like game developpement. Typically, a game cannot be
reasonnably freezed more than 20 ms (50 frames per second). Sometimes
requirements are even higher.
Is there a way with mono to disable garbage collection and use the old
desalloc model?
Is there a way to "cheat" and instead of really desollocating an objet of a
particuliar type to put it in a garbage list. This garbage list will be used
for the next allocation of the same type...
What are your thoughts?
Thanks for your time,
Cedric
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