[Mono-devel-list] Embedding Mono in a Virtual World

Jim Purbrick jimpurbrick at yahoo.co.uk
Mon Jan 24 05:14:49 EST 2005

I'm currently looking in to using Mono to support user
scripting of a virtual world.

The hope is that Mono's JIT compilation will provide a
large performance boost over the current script
interpreter and that, ultimately, we'll be able to use
multiple programming languages to script the world.

So, the 2 big jobs are to embed Mono in to the virtual
world in such a way that we can run 1000s of scripts
concurrently and to develop a compiler which compiles
our current scripting language to CIL.

Does this sound feasible? If so, what is the best
approach be? I've had a thorough look through the list
archives but haven't found many CIL compiler resources
or posts about using embedded Mono to provide this
level of concurrency in a semi-realtime environment.

I will be very grateful for any information you could



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