[Mono-devel-list] Embedding Mono in a Virtual World

Jim Purbrick jimpurbrick at yahoo.co.uk
Fri Feb 11 11:21:47 EST 2005


 --- Joe Ante <joe at otee.dk> wrote: 
> We are using C# style yield in our game engine.

Yes, you've been very helpful, thanks Joe :-)

> I doubt that you really need the ability to yield
> from recursive functions or function calls within
the coroutine.

Unfortunately we need to be able to support all of the
current scripts with the new Mono based engine, some
of which may very well use recursion or call a
subroutine which does significant computation and so
needs to yield or be pre-empted.


	
	
		
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