[Mono-devel-list] Coroutines
Joe Ante
joe at otee.dk
Mon Sep 20 08:58:23 EDT 2004
Hi,
I am using embedded mono as a scripting language runtime in our game engine
and I would like to use coroutines to simplify some of our game code.
I want to be able to write scripts like this:
void Update ()
{
Console.WriteLine ("Starting up");
//Yields for 20 seconds, then continues
WaitFor (20.F);
Console.WriteLine ("20 seconds later");
}
The WaitFor function would yield back to unmanaged code.
The unmanaged code would then simply go on, possibly calling other C#
methods in the same class/instance.
After 20 seconds, the engine would resume the Update method.
- I am looking for the simplest to implement solution. It does not have to
be very fast, at least for now.
- If it is possible i would like to modify as little mcs code as possible
since we are going to support javascript and python later on and i would
like to be able to just put in support for other languages without having to
make the compiler support special yield functionality.
Where do i start?
Any idea's on how to implement this?
Is anyone else working on it?
Joachim Ante
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