[Mono-devel-list] Problem with System.Reflection.ConstructorInfo
Joshua Tauberer
tauberer at for.net
Mon Mar 8 20:24:36 EST 2004
So I procrastinated from doing school work by tracking down this bug...
I just got Ivan Hamilton's email, but since I have my email ready to go,
I'll send it anyway. :) Plus, I have a slightly different take on
fixing the bug, although I think Ivan's fix is just as good.
Etienne Boucher wrote:
> The problem seems to be with creating an array
> from an array initilizer list of more than 6 elements.
The problem was in creating any reference-type array (except string and
object) with more than 6 nulls. Nulls, being a type of constant (and
the only constant that can appear in these reference type arrays),
tricked mcs into thinking the array could be initialized from a static
field of values, which mcs would only do if there were more than 6 values.
Attached is a patch that I can commit if the appropriate people think
it's ok.
While I was looking at this, two possible improvements to array creation
came to mind. Do null elements of arrays need to be initialized? The
CIL specs don't seem to say, which I guess means yes. (Though numeric
elements are initialized to zero.) The other thing is that filling in
the array elements uses a local variable to hold the array while it's
being created. Is there any performance boost to be gained by using
dup's instead of ldloc's?
--
- Joshua Tauberer
http://taubz.for.net
** Nothing Unreal Exists **
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