[Mono-devel-list] Using embedded Mono from Mozilla XPCOM

Boyd Timothy boyd at timothy.ws
Wed Jun 2 19:03:20 EDT 2004

I've been able to get a skeleton XPCOM module/component built for a
Mozilla plugin.  I've written the .idl files and gotten all the C++
files in place and can successfully call them from Javascript.

On the other side of things, I successfully got a test program written
in "C" to call C# code using embedded Mono.

So, now I'm to the point where I'd like to bridge these two and allow my
XPCOM C++ code to call Mono C#, but I'm stuck on the compile.  Once I
include the #includes for the Mono stuff, I get all kinds of errors. 
Has anyone else tried to do this and been successful?

The errors I get start out saying that it can't find "glib.h" and then
it ends up having loads of "parse errors" while parsing through the Mono
header files.

Any ideas?

Boyd Timothy

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