[Mono-devel-list] SVG, Glade xml vs Avalon
Joseph Bennie
jay at lincore.co.uk
Mon Jul 5 19:16:31 EDT 2004
Something you might find interesting is that Avalon is effectively an
xml namespace specifically for drawing vector graphics - sounds a alot
like svg to me.
There are also some interesting parallels with the xml gtk glade stuff
and avalon. Maybe Microsoft are stealing some thing we already have,
but haven't quite realized it yet and are being sneaky and putting all
the bits together behind our backs.
cario is/will be able to render from SVG, and there nothing stopping
Miguels team from adding svg capabilities directly into the xml that is
used in the glade designer - and having it all work dynamically at run
time rather than pre compiling it.
i.e i know this is wrong but it gives and idea of what i'm taking about
- imagine an SVG editor and Glade as the same application, but better
still imagine a form DOM that allows you to manage this at runtime.
<GTK:wigit name=txtbox1 >
<GTK:data>
<GTK:value/>
<GTK:mask/>
<GTK:etc/>
</GTK:data>
<GTK:border>
<SVG:Rectangle >
<top/>
<left/>
<width/>
<height/>
</SVG:Rectangle>
</GTK:border>
</GTK:wigit>
Jay Bennie
--------
Jay at lincore.com
On 5 Jul 2004, at 21:50, Daniel Morgan wrote:
> It would be really nice if a .NET GUI ECMA standard was pushed by
> Novell
> and Microsoft.
>
> Question: what would it be? System.Windows.Forms, Avalon, GTK#, QT#,
> the GUI used by Rotor (tk/tcl sharp or something), WX.NET, etc...?
>
> -----Original Message-----
> From: mono-devel-list-admin at lists.ximian.com
> [mailto:mono-devel-list-admin at lists.ximian.com] On Behalf Of
> Rob.Tillie at Student.tUL.EDU
> Sent: Monday, July 05, 2004 3:08 PM
> To: pascal at deliot.com; mono-devel-list at lists.ximian.com
> Subject: RE: [Mono-devel-list] porting SharpDevelop
>
> [...]
>
> System.Windows.Forms is not (yet) part of the ECMA standard. I favor in
> getting one widget toolkit (available in both MS.NET and Mono) to be
> standardized with ECMA / ISO, hopefully the Longhorn widget toolkit...
>
> [...]
>
>
>
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