> Brush *miggy_brush_init ()
> {
> MyBrush *m = g_new0 (MyBrush, 1);
> m->base.vtable.init = miggy_init;
> m->base.vtable.paint = miggy_paint.
> m->v = 1;
>
> return m;
> }
I hate to ask the obvious question here: why not use C++ since that is
exactly what it's designed to do?
Piers.