[Mono-bugs] [Bug 716927] New: Memory leak / continual increasing memory usage whilst debugging with Unity

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Fri Sep 9 06:42:23 EDT 2011


https://bugzilla.novell.com/show_bug.cgi?id=716927

https://bugzilla.novell.com/show_bug.cgi?id=716927#c0


           Summary: Memory leak / continual increasing memory usage whilst
                    debugging with Unity
    Classification: Mono
           Product: MonoDevelop
           Version: 2.4.2
          Platform: PC
        OS/Version: Windows Vista
            Status: NEW
          Severity: Critical
          Priority: P5 - None
         Component: debugger
        AssignedTo: mono-bugs at lists.ximian.com
        ReportedBy: domjackson at csquare.plus.com
         QAContact: monodevelop-bugs at lists.ximian.com
          Found By: Development
           Blocker: Yes


Description of Problem:

Steps to reproduce the problem:

1. I click on a c# script in Unity to open Monodevelop.
2. From monodevelop I attach to the Unity process using Run->AttachToProcess
3. Open task manager and observe the "Memory (Private Working Set)" field under
the Processes tab.
4. Watch the memory usage go up until eventually the system locks up.

Actual Results:

Memory usage continues to rise about 6KB per second when attached to Unity
process ( even if Unity is doing nothing - ie. not running the current scene ).

Expected Results:

Memory usage to be pretty much constant in this case.

How often does this happen? 

Every time I debug.

Additional Information:

Unity Version 3.4.0.f5.

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