[Mono-bugs] [Bug 716927] New: Memory leak / continual increasing memory usage whilst debugging with Unity
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bugzilla_noreply at novell.com
Fri Sep 9 06:42:23 EDT 2011
https://bugzilla.novell.com/show_bug.cgi?id=716927
https://bugzilla.novell.com/show_bug.cgi?id=716927#c0
Summary: Memory leak / continual increasing memory usage whilst
debugging with Unity
Classification: Mono
Product: MonoDevelop
Version: 2.4.2
Platform: PC
OS/Version: Windows Vista
Status: NEW
Severity: Critical
Priority: P5 - None
Component: debugger
AssignedTo: mono-bugs at lists.ximian.com
ReportedBy: domjackson at csquare.plus.com
QAContact: monodevelop-bugs at lists.ximian.com
Found By: Development
Blocker: Yes
Description of Problem:
Steps to reproduce the problem:
1. I click on a c# script in Unity to open Monodevelop.
2. From monodevelop I attach to the Unity process using Run->AttachToProcess
3. Open task manager and observe the "Memory (Private Working Set)" field under
the Processes tab.
4. Watch the memory usage go up until eventually the system locks up.
Actual Results:
Memory usage continues to rise about 6KB per second when attached to Unity
process ( even if Unity is doing nothing - ie. not running the current scene ).
Expected Results:
Memory usage to be pretty much constant in this case.
How often does this happen?
Every time I debug.
Additional Information:
Unity Version 3.4.0.f5.
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