[Mono-bugs] [Bug 677854] New: Application loader complains "icon specified in the info.plist not found"

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Tue Mar 8 13:36:39 EST 2011



           Summary: Application loader complains "icon specified in the
                    info.plist not found"
    Classification: Mono
           Product: MonoTouch
           Version: unspecified
          Platform: Macintosh
        OS/Version: Mac OS X 10.6
            Status: NEW
          Severity: Normal
          Priority: P5 - None
         Component: Tools
        AssignedTo: gnorton at novell.com
        ReportedBy: dmoles.work at gmail.com
         QAContact: mono-bugs at lists.ximian.com
          Found By: ---
           Blocker: ---

User-Agent:       Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_6; en-US)
AppleWebKit/534.13 (KHTML, like Gecko) Chrome/9.0.597.107 Safari/534.13

Did our first build for distribution and ran into the error "icon specified in
the info.plist not found". 

Basically, the Application Loader was complaining that the icons I'd specified
in MonoDevelop under Build / iPhone Application / Icons weren't there, which
they most definitely were.

Reproducible: Didn't try

Steps to Reproduce:
1. Create a Monotouch application in Monodevelop.
2. Create some icons in Apple's standard sizes and put them in a subdirectory
of the main project, e.g. main-project/Images/Icons/my-icon-29.png,
3. Specify those icons in Build/iPhone Application/Icons.
4. Build the application for release.
5. Check that the icons are present in the app bundle, and their names/paths in
the generated Info.plist file.
6. Package the binary and upload it to the app store using iTunes Connect &
Application Loader.
Actual Results:  
Application Loader complains "icon specified in the info.plist not found".

Expected Results:  
Binary is uploaded and Application Loader finds the icons.

My workaround was to copy the icons to their default names (Icon.png,
Icon at 2x.png, etc.) at the root of the project, re-specify them in MonoDevelop
so that the generated Info.plist entries would point to the copied versions,
and rebuild. That seemed to do the trick, at least as far as the App Loader was

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