[Mono-bugs] [Bug 675528] New: Visual studio crashes when deploying to device
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Mon Feb 28 08:14:53 EST 2011
https://bugzilla.novell.com/show_bug.cgi?id=675528
https://bugzilla.novell.com/show_bug.cgi?id=675528#c0
Summary: Visual studio crashes when deploying to device
Classification: Mono
Product: MonoDroid
Version: unspecified
Platform: x86-64
OS/Version: Windows 7
Status: NEW
Severity: Critical
Priority: P5 - None
Component: Debugger
AssignedTo: mono-bugs at lists.ximian.com
ReportedBy: matware at gmail.com
QAContact: mono-bugs at lists.ximian.com
Found By: Customer
Blocker: Yes
Description of Problem:
In preview 13, when I attempt to deploy an application to the device, Visual
Studio crashes and restarts.
Steps to reproduce the problem:
1. Connect Desire HD to PC
2. Attempt to deploy and debug application on the device from Visual Studio
(ie. press Play)
3. Boom
How often does this happen?
Every Time
Additional Information:
Attaching the debugger to Visual Studio yielded the following :
A System.Net.SocketException was being thrown with the following message
{"The requested address is not valid in its context"}
And the following stack trace :
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress
socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at Mono.Debugger.Soft.VirtualMachineManager.BeginListen(IPEndPoint dbg_ep,
IPEndPoint con_ep, AsyncCallback callback, Int32& dbg_port, Int32& con_port)
at
Mono.Debugging.Soft.SoftDebuggerSession.StartListening(SoftDebuggerStartInfo
dsi, Int32& assignedDebugPort, Int32& assignedConsolePort)
at MonoTools.Engine.MonoToolsSession.OnRun(DebuggerStartInfo start_info)
at Mono.Debugging.Client.DebuggerSession.<>c__DisplayClass7.<Run>b__5()
at
Mono.Debugging.Client.DebuggerSession.<>c__DisplayClass3.<Dispatch>b__1(Object
)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object
state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at
System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
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