[Mono-bugs] [Bug 675528] New: Visual studio crashes when deploying to device

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Mon Feb 28 08:14:53 EST 2011



           Summary: Visual studio crashes when deploying to device
    Classification: Mono
           Product: MonoDroid
           Version: unspecified
          Platform: x86-64
        OS/Version: Windows 7
            Status: NEW
          Severity: Critical
          Priority: P5 - None
         Component: Debugger
        AssignedTo: mono-bugs at lists.ximian.com
        ReportedBy: matware at gmail.com
         QAContact: mono-bugs at lists.ximian.com
          Found By: Customer
           Blocker: Yes

Description of Problem:
In preview 13, when I attempt to deploy an application to the device, Visual
Studio crashes and restarts.

Steps to reproduce the problem:
1. Connect Desire HD to PC
2. Attempt to deploy and debug application on the device from Visual Studio
(ie. press Play)
3. Boom

How often does this happen? 
Every Time

Additional Information:
Attaching the debugger to Visual Studio yielded the following :
A System.Net.SocketException was being thrown with the following message

{"The requested address is not valid in its context"}

And the following stack trace :

 at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress
   at System.Net.Sockets.Socket.Bind(EndPoint localEP)
   at Mono.Debugger.Soft.VirtualMachineManager.BeginListen(IPEndPoint dbg_ep,
IPEndPoint con_ep, AsyncCallback callback, Int32& dbg_port, Int32& con_port)
dsi, Int32& assignedDebugPort, Int32& assignedConsolePort)
   at MonoTools.Engine.MonoToolsSession.OnRun(DebuggerStartInfo start_info)
   at Mono.Debugging.Client.DebuggerSession.<>c__DisplayClass7.<Run>b__5()
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

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