[Mono-bugs] [Bug 670802] New: Debuggee sometimes deadlocks when hitting breakpoints
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Wed Feb 9 17:46:49 EST 2011
https://bugzilla.novell.com/show_bug.cgi?id=670802
https://bugzilla.novell.com/show_bug.cgi?id=670802#c0
Summary: Debuggee sometimes deadlocks when hitting breakpoints
Classification: Mono
Product: Mono: Runtime
Version: 2.10.x
Platform: 32bit
OS/Version: Windows 7
Status: NEW
Severity: Major
Priority: P5 - None
Component: debug
AssignedTo: vargaz at gmail.com
ReportedBy: mhutchinson at novell.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: ---
On Windows, the soft debugger sometimes deadlocks the debuggee when hitting
breakpoints. The debuggee spins using 100% of one core.
This can be reproduced easily using MonoDevelop 2.4.2, and either Mono 2.8.2 or
the Mono 2.10 preview.
The following sameple: using
class MainClass
{
public static void Main (string[] args)
{
Console.WriteLine ("Hello World!");
Console.WriteLine ("Hello World!");
}
}
and placing the breakpoint on the second WriteLine (it sometimes deadlocks with
a single writeline but seems easier to repro with two).
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