[Mono-bugs] [Bug 670802] New: Debuggee sometimes deadlocks when hitting breakpoints

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Wed Feb 9 17:46:49 EST 2011


https://bugzilla.novell.com/show_bug.cgi?id=670802

https://bugzilla.novell.com/show_bug.cgi?id=670802#c0


           Summary: Debuggee sometimes deadlocks when hitting breakpoints
    Classification: Mono
           Product: Mono: Runtime
           Version: 2.10.x
          Platform: 32bit
        OS/Version: Windows 7
            Status: NEW
          Severity: Major
          Priority: P5 - None
         Component: debug
        AssignedTo: vargaz at gmail.com
        ReportedBy: mhutchinson at novell.com
         QAContact: mono-bugs at lists.ximian.com
          Found By: ---
           Blocker: ---


On Windows, the soft debugger sometimes deadlocks the debuggee when hitting
breakpoints. The debuggee spins using 100% of one core.

This can be reproduced easily using MonoDevelop 2.4.2, and either Mono 2.8.2 or
the Mono 2.10 preview.

The following sameple: using

class MainClass
{
    public static void Main (string[] args)
    {
        Console.WriteLine ("Hello World!");
        Console.WriteLine ("Hello World!");
    }
}

and placing the breakpoint on the second WriteLine (it sometimes deadlocks with
a single writeline but seems easier to repro with two).

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