[Mono-bugs] [Bug 737422] New: Monodevelop eats up memory when in Debug View
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bugzilla_noreply at novell.com
Fri Dec 16 15:00:48 EST 2011
https://bugzilla.novell.com/show_bug.cgi?id=737422
https://bugzilla.novell.com/show_bug.cgi?id=737422#c0
Summary: Monodevelop eats up memory when in Debug View
Classification: Mono
Product: MonoDevelop
Version: 2.4.2
Platform: x86
OS/Version: Windows Vista
Status: NEW
Severity: Critical
Priority: P5 - None
Component: debugger
AssignedTo: mono-bugs at lists.ximian.com
ReportedBy: giles.park70 at gmail.com
QAContact: monodevelop-bugs at lists.ximian.com
Found By: Development
Blocker: Yes
Description of Problem:
Using monodevelop to attach and debug a unity 3.4 project is was noticed that
memory usage would constantly increase(viewed with task manager) until the pc
would hang. After more tests and investigation I norrowed the problem down to
just having to actually switch to the debug layout, without even having to
attach and debug. In just debug layout alone memory usage would increase at
around 5mb per second.
Steps to reproduce the problem:
1. Switch to debug layout
2. Run PC Task Manager and watch memory
Actual Results:
Memory would be consumed until the point at which the pc would crash.
Expected Results:
Memory to not constantly go up.
How often does this happen?
100%
Additional Information:
FIX - I deleted the debug layout option (View -> Delete Current Layout). When
attaching to Unity to debug, a new debug layout was created. This new debug
layout did NOT consume memory as per the original debug layout.
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