[Mono-bugs] [Bug 640619] New: Ability to use AssetManager to access files deployed with project

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Mon Sep 20 15:08:48 EDT 2010


https://bugzilla.novell.com/show_bug.cgi?id=640619

https://bugzilla.novell.com/show_bug.cgi?id=640619#c0


           Summary: Ability to use AssetManager to access files deployed
                    with project
    Classification: Mono
           Product: MonoDroid
           Version: SVN
          Platform: Other
        OS/Version: Other
            Status: NEW
          Severity: Normal
          Priority: P5 - None
         Component: Runtime
        AssignedTo: mkestner at novell.com
        ReportedBy: cummings.michael at gmail.com
         QAContact: mono-bugs at lists.ximian.com
          Found By: ---
           Blocker: ---


User-Agent:       Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US)
AppleWebKit/534.3 (KHTML, like Gecko) Chrome/6.0.472.59 Safari/534.3

The Android API exposes a AssetsManger to access files in an Asset folder which
get deployed with the application. Currently it does not appear that MonoDroid
handles this correctly. Should also handle subfolders properly.

Reproducible: Always

Steps to Reproduce:
1.Add a Folder called Assets to your project
2.Put a file in the Assets Folder
3. Add the following code to your project
var textures = Context.Assets.Files( "Textures" );
foreach ( var item in textures ) Console.Debug.WriteLine( item );
Actual Results:  
Nothing is printed

Expected Results:  
The name of the file in the Assets folder is printed

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