[Mono-bugs] [Bug 640619] New: Ability to use AssetManager to access files deployed with project
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Mon Sep 20 15:08:48 EDT 2010
https://bugzilla.novell.com/show_bug.cgi?id=640619
https://bugzilla.novell.com/show_bug.cgi?id=640619#c0
Summary: Ability to use AssetManager to access files deployed
with project
Classification: Mono
Product: MonoDroid
Version: SVN
Platform: Other
OS/Version: Other
Status: NEW
Severity: Normal
Priority: P5 - None
Component: Runtime
AssignedTo: mkestner at novell.com
ReportedBy: cummings.michael at gmail.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: ---
User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US)
AppleWebKit/534.3 (KHTML, like Gecko) Chrome/6.0.472.59 Safari/534.3
The Android API exposes a AssetsManger to access files in an Asset folder which
get deployed with the application. Currently it does not appear that MonoDroid
handles this correctly. Should also handle subfolders properly.
Reproducible: Always
Steps to Reproduce:
1.Add a Folder called Assets to your project
2.Put a file in the Assets Folder
3. Add the following code to your project
var textures = Context.Assets.Files( "Textures" );
foreach ( var item in textures ) Console.Debug.WriteLine( item );
Actual Results:
Nothing is printed
Expected Results:
The name of the file in the Assets folder is printed
--
Configure bugmail: https://bugzilla.novell.com/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the mono-bugs
mailing list