[Mono-bugs] [Bug 639620] New: Monotools does not hit break point in Mono 2.8 p4
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Wed Sep 15 14:50:00 EDT 2010
https://bugzilla.novell.com/show_bug.cgi?id=639620
https://bugzilla.novell.com/show_bug.cgi?id=639620#c0
Summary: Monotools does not hit break point in Mono 2.8 p4
Classification: Mono
Product: Mono Tools for Visual Studio
Version: 2.0
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: NEW
Severity: Normal
Priority: P5 - None
Component: Debug in Mono
AssignedTo: martin at novell.com
ReportedBy: mlegendre at novell.com
QAContact: mono-bugs at lists.ximian.com
Found By: Component Test
Blocker: ---
Description of Problem:
Mono tools does not hit breakpoint while running remote debugging to MacOSX
10.6
Win 7 ultimate x86
VS 2010 pro
monotools 2.0.7509
remote testing on
MacOSX 10.6
Mono 2.8 p4
monotools-server-2.0.7180.dmg
Steps to reproduce the problem:
1. Open Visual Studio.
2. Create a new console project.
1. File
2. New Project
3. Visual C#
4. Windows
5. Console Application
3. Add the following code to Main:
Console.Write("What is your name? ");
string name = Console.ReadLine();
Console.WriteLine("You said [" + name + "].");
Console.ReadLine();
4. Set a break point on the Console.WriteLine line
5. On the Linux side, click the "Run in Terminal" check box
6. In the top Mono menu, select:
1. Debug in Mono
A console will start locally and wait for input.
7. Enter a string and hit Enter
The application should stop on the breakpoint.
8. Check the Value of name in the Locals window
and make sure it has the value of the string
you entered.
9. Press F5 to continue.
The string should be printed to the console.
10. Press Enter to exit the program.
The string you typed should be echoed to the console and
the app should exit.
Actual Results:
Breakpoint is ignored
Expected Results:
Breakpoint should be hit
How often does this happen?
Everytime
Additional Information:
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