[Mono-bugs] [Bug 638691] New: GameKit MonoTouch apps fail with Device builds

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Fri Sep 10 20:39:14 EDT 2010


https://bugzilla.novell.com/show_bug.cgi?id=638691

https://bugzilla.novell.com/show_bug.cgi?id=638691#c0


           Summary: GameKit MonoTouch apps fail with Device builds
    Classification: Mono
           Product: MonoTouch
           Version: SVN
          Platform: Other
        OS/Version: Other
            Status: NEW
          Severity: Major
          Priority: P5 - None
         Component: Tools
        AssignedTo: gnorton at novell.com
        ReportedBy: info at sketchmd.com
         QAContact: mono-bugs at lists.ximian.com
          Found By: ---
           Blocker: ---


User-Agent:       Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US;
rv:1.9.2.9) Gecko/20100824 Firefox/3.6.9

Sent this via the Contact form and filing bug also

The gamekit support looks great with iOS SDK 4.1 and MT 3.1.2 and works great
in the simulator. 

However, when building for the device, it fails with Error 1: mtouch failed
with no output (1) (TestGameKit)

Here are the repro steps ...
1. Create a new iPhone project and build for Debug|iPhone
2. Everything works fine
3. Add GameKit login code below and build. It throws the above error for me. 
4. All this works fine in the simulator

public override bool FinishedLaunching (UIApplication app, NSDictionary
options)
{
             GKLocalPlayer.LocalPlayer.Authenticate (AuthHandler);
            window.MakeKeyAndVisible ();

            return true;
}

void AuthHandler (NSError err)
{
}

Thx,
Ash

Reproducible: Always

Steps to Reproduce:
Here are the repro steps ...
1. Create a new iPhone project and build for Debug|iPhone
2. Everything works fine
3. Add GameKit login code below and build. It throws the above error for me. 
4. All this works fine in the simulator

public override bool FinishedLaunching (UIApplication app, NSDictionary
options)
{
             GKLocalPlayer.LocalPlayer.Authenticate (AuthHandler);
            window.MakeKeyAndVisible ();

            return true;
}

void AuthHandler (NSError err)
{
}
Actual Results:  
Error 1: mtouch failed with no output (1) (TestGameKit)

Expected Results:  
No Errors :-)

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