[Mono-bugs] [Bug 638691] New: GameKit MonoTouch apps fail with Device builds
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Fri Sep 10 20:39:14 EDT 2010
https://bugzilla.novell.com/show_bug.cgi?id=638691
https://bugzilla.novell.com/show_bug.cgi?id=638691#c0
Summary: GameKit MonoTouch apps fail with Device builds
Classification: Mono
Product: MonoTouch
Version: SVN
Platform: Other
OS/Version: Other
Status: NEW
Severity: Major
Priority: P5 - None
Component: Tools
AssignedTo: gnorton at novell.com
ReportedBy: info at sketchmd.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: ---
User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US;
rv:1.9.2.9) Gecko/20100824 Firefox/3.6.9
Sent this via the Contact form and filing bug also
The gamekit support looks great with iOS SDK 4.1 and MT 3.1.2 and works great
in the simulator.
However, when building for the device, it fails with Error 1: mtouch failed
with no output (1) (TestGameKit)
Here are the repro steps ...
1. Create a new iPhone project and build for Debug|iPhone
2. Everything works fine
3. Add GameKit login code below and build. It throws the above error for me.
4. All this works fine in the simulator
public override bool FinishedLaunching (UIApplication app, NSDictionary
options)
{
GKLocalPlayer.LocalPlayer.Authenticate (AuthHandler);
window.MakeKeyAndVisible ();
return true;
}
void AuthHandler (NSError err)
{
}
Thx,
Ash
Reproducible: Always
Steps to Reproduce:
Here are the repro steps ...
1. Create a new iPhone project and build for Debug|iPhone
2. Everything works fine
3. Add GameKit login code below and build. It throws the above error for me.
4. All this works fine in the simulator
public override bool FinishedLaunching (UIApplication app, NSDictionary
options)
{
GKLocalPlayer.LocalPlayer.Authenticate (AuthHandler);
window.MakeKeyAndVisible ();
return true;
}
void AuthHandler (NSError err)
{
}
Actual Results:
Error 1: mtouch failed with no output (1) (TestGameKit)
Expected Results:
No Errors :-)
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