[Mono-bugs] [Bug 643408] New: When creating property animations, you must use the obj-c name of the property, rather than the MT property name.

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Mon Oct 4 01:43:49 EDT 2010


https://bugzilla.novell.com/show_bug.cgi?id=643408

https://bugzilla.novell.com/show_bug.cgi?id=643408#c0


           Summary: When creating property animations, you must use the
                    obj-c name of the property, rather than the MT
                    property name.
    Classification: Mono
           Product: MonoTouch
           Version: unspecified
          Platform: Other
        OS/Version: Other
            Status: NEW
          Severity: Major
          Priority: P5 - None
         Component: Runtime
        AssignedTo: mono-bugs at lists.ximian.com
        ReportedBy: bryancostanich at hotmail.com
         QAContact: mono-bugs at lists.ximian.com
          Found By: Customer
           Blocker: No


If you want to create a property based animation, you must use the name of the
property that is in the underlying obj-c object. for example, let's say i want
to animation based on a layers "Position" property. i have to use the
following:

CAKeyFrameAnimation keyFrameAnimation =
(CAKeyFrameAnimation)CAKeyFrameAnimation.FromKeyPath("position");

notice that the property name is lowercase "position" rather than "Position"

it would be nice to not have to know the obj-c property names, and instead pass
"Position"

better yet, it would be super nice to remove the magic string altogether and
pass the property directly (via an underlying lambda):

CAKeyFrameAnimation keyFrameAnimation =
(CAKeyFrameAnimation)CAKeyFrameAnimation.FromKeyPath(item.PropertyName);

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