[Mono-bugs] [Bug 617326] New: Memory Leak: using(CGImage cgimg = _bitmapContext.ToImage(){ }
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Fri Jun 25 02:34:43 EDT 2010
http://bugzilla.novell.com/show_bug.cgi?id=617326
http://bugzilla.novell.com/show_bug.cgi?id=617326#c0
Summary: Memory Leak: using(CGImage cgimg =
_bitmapContext.ToImage(){ }
Classification: Mono
Product: MonoTouch
Version: unspecified
Platform: Other
OS/Version: Other
Status: NEW
Severity: Critical
Priority: P5 - None
Component: Runtime
AssignedTo: mono-bugs at lists.ximian.com
ReportedBy: johnnynine at yahoo.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: Yes
Created an attachment (id=371696)
--> (http://bugzilla.novell.com/attachment.cgi?id=371696)
Demos memory leak
It's as simple as this... the following statement leaks:
using(CGImage cgimg = _bitmapContext.ToImage(){ }
My complete app uses this code a lot (with more statements withing the using
block of course) and after about 1 minute my app starts getting low memory
errors and crashes soon after.
Running Instruments you can see the statement above leak.
I have attached a simple test case project which shows the leak.
I marked this as a blocking critical error because my app is done and ready for
the app store but has been delayed for a few months since I could not find what
was causing the issue in my app. I can't release to the app store with this
memory leak.
Thanks
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