[Mono-bugs] [Bug 616121] New: Need to be able to construct CGContext from IntPtr to implement layer drawing
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Mon Jun 21 19:44:58 EDT 2010
http://bugzilla.novell.com/show_bug.cgi?id=616121
http://bugzilla.novell.com/show_bug.cgi?id=616121#c0
Summary: Need to be able to construct CGContext from IntPtr to
implement layer drawing
Classification: Mono
Product: MonoTouch
Version: unspecified
Platform: Other
OS/Version: Other
Status: NEW
Severity: Critical
Priority: P5 - None
Component: Class Libraries
AssignedTo: mono-bugs at lists.ximian.com
ReportedBy: fak at kruegersystems.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: ---
Description of Problem:
CGContext has these constructors:
public class CGContext : IDisposable, INativeObject
// Constructors
internal protected CGContext (IntPtr handle);
internal protected CGContext (IntPtr handle, bool owns);
We *really* need to be able to construct CGContexts using an IntPtr so that we
can implement the function:
drawLayer:inContext:
That function is needed by ScrollView implementations to properly handle zoomed
content:
http://developer.apple.com/iphone/library/documentation/WindowsViews/Conceptual/UIScrollView_pg/ZoomZoom/ZoomZoom.html#//apple_ref/doc/uid/TP40008179-CH102-SW9
There is also the CALayer function:
drawInContext:
needed to do high-perf animations.
http://developer.apple.com/mac/library/documentation/GraphicsImaging/Reference/CALayer_class/Introduction/Introduction.html#//apple_ref/doc/uid/TP40004500-CH1-SW25
http://developer.apple.com/mac/library/documentation/cocoa/conceptual/CoreAnimation_guide/Articles/ProvidingCALayerContent.html
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