[Mono-bugs] [Bug 588143] if LD_LIBRARY_PATH is empty, DllNotFoundException is only thrown if the native library in current directory is specified with a ".so" suffix in the DllImport or in the .config.exe file
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Tue Jun 1 17:58:14 EDT 2010
http://bugzilla.novell.com/show_bug.cgi?id=588143
http://bugzilla.novell.com/show_bug.cgi?id=588143#c21
--- Comment #21 from Andrés G. Aragoneses <knocte at gmail.com> 2010-06-01 21:58:14 UTC ---
(In reply to comment #19)
> Created an attachment (id=365647)
--> (http://bugzilla.novell.com/attachment.cgi?id=365647) [details]
> dllmap-fix.diff
>
> The above attachment contains the correct fix for this bug. The original one in
> comment #14 was invalid (it caused bug #610009). Please review and let me know
> if it's OK to commit.
Without looking deeply at the patch and by just having a brief look on the
linked bug, let me state my opinion around what I also learnt while debugging
and proposing the first patch:
It seems that banshee's .config file is kind of wrong, because the target
attribute contains a platform detail while it lacks another one (that is, it
includes the prefix "lib", but lacks the ".so" suffix), so mono assumes that,
by including a platform detail, it doesn't need to "guess" more platform
details. This goes on par with what the original code actually did (but somehow
it didn't because of the typo I found).
So, according to that argument above, a more easier and simpler fix would be:
- <dllmap dll="libbanshee.dll" target="libbanshee" os="!windows"/>
+ <dllmap dll="libbanshee.dll" target="libbanshee.so" os="!windows"/>
Which actually seems prettier and gives more information :)
Other argument against the patch is that it makes code more complex and thus a
bit less performant, but I guess this is a tiny factor.
Anyway, I'll see if I can have a deeper look at the patch this weekend to see
if I really understand the idea behind it. In the meantime, getting Zoltan's
feedback would be great too :)
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