[Mono-bugs] [Bug 579802] New: iPhone app crashes after taking several pictures
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Sat Feb 13 15:36:42 EST 2010
http://bugzilla.novell.com/show_bug.cgi?id=579802
http://bugzilla.novell.com/show_bug.cgi?id=579802#c0
Summary: iPhone app crashes after taking several pictures
Classification: Mono
Product: MonoTouch
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: NEW
Severity: Critical
Priority: P5 - None
Component: Runtime
AssignedTo: gnorton at novell.com
ReportedBy: mike.bluestein at gmail.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
Blocker: ---
Created an attachment (id=342353)
--> (http://bugzilla.novell.com/attachment.cgi?id=342353)
test case
User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_2; en-us)
AppleWebKit/531.21.8 (KHTML, like Gecko) Version/4.0.4 Safari/531.21.10
Taking several pictures with the camera on an iPhone 3G running sdk 3.1.2
causes the application to leak memory (based upon watching the process in
instruments) and crash after 5 pictures have been taken if you set the Delegate
on the UIImagePickerController. I tried with both creating and disposing a new
UIImagePickerController each time, as well as using the same one. The test case
uses the latter approach. Crash doesn't happen if I do an image.Dispose in the
Delegate method. There was an apple bug with this controller leaking in 2.2,
which required using the same instance as a work-around, but it has allegedly
been fixed by apple as of 3.0.
Here's a related link from stackoverflow:
http://stackoverflow.com/questions/565886/uiimagepickercontrollersourcetypecamera-hogging-up-memory
Reproducible: Always
Steps to Reproduce:
1. Take several pictures using attached test case
2. App crashes on picture #6 when using iPhone 3g with 3.1.2
Actual Results:
memory leaks and app crashes
Expected Results:
no memory leaking or crashing
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