[Mono-bugs] [Bug 572783] Socket async io thread not cleaned up properly when mono_jit_cleanup() is called

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Thu Feb 4 02:19:13 EST 2010


http://bugzilla.novell.com/show_bug.cgi?id=572783

http://bugzilla.novell.com/show_bug.cgi?id=572783#c3


Amir Ebrahimi <amir at unity3d.com> changed:

           What    |Removed                     |Added
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                 CC|                            |amir at unity3d.com

--- Comment #3 from Amir Ebrahimi <amir at unity3d.com> 2010-02-04 07:19:12 UTC ---
We already create separate application domains in Unity. I made a minimal repro
case, so that you could see the bug and fix without having Unity source. Can
you send me an example of running an application in a separate domain similar
to moonlight? I'm fairly sure it will still crash, so I will revise the example
I provided earlier to match with what you are doing for moonlight.

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