[Mono-bugs] [Bug 550420] IA64 performance 15x slower than expected.
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Tue Oct 27 14:33:43 EDT 2009
http://bugzilla.novell.com/show_bug.cgi?id=550420
User vargaz at gmail.com added comment
http://bugzilla.novell.com/show_bug.cgi?id=550420#c1
Zoltan Varga <vargaz at gmail.com> changed:
What |Removed |Added
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CC| |vargaz at gmail.com
--- Comment #1 from Zoltan Varga <vargaz at gmail.com> 2009-10-27 12:33:39 MDT ---
the ia64 port of mono has very few users, so it is not very optimized. In this
particular case, Sin is probably implemented directly by using a SSE/MMX
instruction on x86, while it is implemented by calling a library routine on
ia64. If you need performance, you should probably avoid implementing
perf-critical parts in C#, and do it in C/C++ with pinvoke, or use java, which
as I heard has pretty good performance on ia64.
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