[Mono-bugs] [Bug 485826] Constructing a Graphics object using FromHdc with a Memory DeviceContext causes crash. .NET difference
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Mon Mar 16 19:26:51 EDT 2009
https://bugzilla.novell.com/show_bug.cgi?id=485826
User tom_hindle at sil.org added comment
https://bugzilla.novell.com/show_bug.cgi?id=485826#c1
--- Comment #1 from tom hindle <tom_hindle at sil.org> 2009-03-16 17:26:50 MST ---
Seems it not just an issue with Memory buffers:
The following program compiles and runs on .NET but crashes on mono
using System;
using System.Drawing;
using System.Windows.Forms;
public class MyForm : Form
{
[STAThreadAttribute()]
static void Main()
{
Application.Run(new MyForm());
}
protected override void OnPaint(PaintEventArgs e)
{
// Get handle to device context.
IntPtr hdc = e.Graphics.GetHdc();
Graphics newGraphics = Graphics.FromHdc(hdc);
Graphics newGraphics2 = Graphics.FromHdc(newGraphics.GetHdc());
newGraphics2.Dispose();
newGraphics.Dispose();
}
}
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