[Mono-bugs] [Bug 464145] Cannot create more than ~1000 sockets
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Mon Jan 12 12:15:06 EST 2009
https://bugzilla.novell.com/show_bug.cgi?id=464145
User amcgovern at novell.com added comment
https://bugzilla.novell.com/show_bug.cgi?id=464145#c7
--- Comment #7 from Alan McGovern <amcgovern at novell.com> 2009-01-12 10:15:06 MST ---
Yeah, the ~1000 socket limit is a system issue and completely unrelated to
mono. It's the assert that is more interesting.
I still get the assert failure, just to make sure you're running the right
testcase, execute the attached testcase and just wait a few seconds once you
hit the Console.ReadLine (). Don't press a key.
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
namespace Test
{
class MainClass
{
static List<Socket> list = new List<Socket>();
public static void Main(string[] args)
{
TcpListener listener = new TcpListener(10000);
listener.Start(1);
for (int i = 0; i < 100000; i++)
{
try
{
Socket s = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IAsyncResult result = s.BeginConnect(IPAddress.Loopback,
10000, null, null);
list.Add(listener.AcceptSocket());
s.EndConnect(result);
list.Add(s);
}
catch (SocketException ex)
{
if (ex.ErrorCode == 10024)
{
Console.WriteLine("Instantiate {0} sockets",
list.Count);
Console.WriteLine(ex);
Console.ReadLine ();
return;
}
}
}
Console.WriteLine("Success");
}
}
}
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