[Mono-bugs] [Bug 464139] Socket leak
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Wed Jan 7 12:30:37 EST 2009
https://bugzilla.novell.com/show_bug.cgi?id=464139
User andyhume32 at yahoo.co.uk added comment
https://bugzilla.novell.com/show_bug.cgi?id=464139#c4
Andy Hume <andyhume32 at yahoo.co.uk> changed:
What |Removed |Added
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CC| |andyhume32 at yahoo.co.uk
--- Comment #4 from Andy Hume <andyhume32 at yahoo.co.uk> 2009-01-07 10:30:36 MST ---
The first test completes on Mono on Windows XP Pro. Is it just an underlying
platform difference?
If the native socket wasn't created at construction time, then wrong socket
type parameters couldn't be reported then, i.e. the following would fail:
try {
new Socket((AddressFamily)99, (SocketType)99, (ProtocolType)99);
Assert.Fail("should have thrown");
} catch(SocketException) {
}
In the Listener case the Finalizer will clear up the Socket once the listener
is GC'd, so no leak.
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