[Mono-bugs] [Bug 473569] New: Deadlock when using NUnit + SWF + threads
bugzilla_noreply at novell.com
bugzilla_noreply at novell.com
Fri Feb 6 17:09:47 EST 2009
https://bugzilla.novell.com/show_bug.cgi?id=473569
Summary: Deadlock when using NUnit + SWF + threads
Classification: Mono
Product: Mono: Runtime
Version: SVN
Platform: x86
OS/Version: openSUSE 11.0
Status: NEW
Severity: Normal
Priority: P5 - None
Component: misc
AssignedTo: mono-bugs at lists.ximian.com
ReportedBy: aaragoneses at novell.com
QAContact: mono-bugs at lists.ximian.com
Found By: ---
The following piece of code, when run in Mono 2.4, shows the NUnit results, but
hangs:
using System;
using SWF = System.Windows.Forms;
using NUnit.Framework;
using System.Threading;
namespace UiaAtkBridgeTest
{
[TestFixture]
public class BDialogTester
{
[Test]
public void OpenFileDialog()
{
TestDialog(new SWF.OpenFileDialog());
}
static void TestDialog(SWF.CommonDialog dialog)
{
new DialogTester(dialog).Test();
}
public class DialogTester
{
SWF.CommonDialog dialog;
Thread th;
internal DialogTester(SWF.CommonDialog dialog)
{
this.dialog = dialog;
}
internal void Test()
{
th = new Thread(new ThreadStart(Show));
th.SetApartmentState(ApartmentState.STA);
try
{
th.Start();
}
finally
{
new Thread(new ThreadStart(Dispose)).Start ();
}
}
private void Dispose()
{
dialog.Dispose();
th.Abort();
}
private void Show()
{
dialog.ShowDialog();
}
}
}
}
In MS.NET it works.
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