[Mono-bugs] [Bug 530596] Creating a new breakpoint while debugging causes old break points to get hit again

bugzilla_noreply at novell.com bugzilla_noreply at novell.com
Wed Aug 12 19:40:57 EDT 2009


http://bugzilla.novell.com/show_bug.cgi?id=530596

User twiest at novell.com added comment
http://bugzilla.novell.com/show_bug.cgi?id=530596#c1





--- Comment #1 from Thomas Wiest <twiest at novell.com>  2009-08-12 17:40:55 MDT ---
This seems to happen if I remove a breakpoint too.

Steps to reproduce:
1) Create a new solution based on the C# console project template
2) Add these lines to Main:
    Console.WriteLine("1");
    Console.WriteLine("2");
3) Add a break point to both Console.WriteLine() lines
4) Click "Mono / Debug Remotely in Mono"
5) Wait for the debugger to stop on the 1st break point
6) Remove the break point from the 2nd Console.WriteLine()
7) Click "Debug / Continue"
8) Notice that the debugger doesn't move off of the 1st Console.WriteLine()
9) Click "Debug / Continue" again
10) Notice that the debugger doesn't move off of the 1st Console.WriteLine()
again
11) Click "Debug / Continue" for the third time
10) Notice that this time it does continue the application

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